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Test mode for MCC cars?

Test mode for MCC cars?

kvic · 2017-09-21 14:42 UTC

Hi All,

I'm building my first layout and I would like to test the track in "Faller mode", without communication with the UCCI. Is there a way to do that? I would like to run the cars endlessly on the layout without wires and stopping / junctions to check whether it needs adjustment or not.
In jDinamoCC3 I found a timeout setting for the decoder, but if I set this to the maximum value, it still moves the car only for about 5 seconds when it doesn't sense signal from UCCI.

Best regards,
Viktor

Re: Test mode for MCC cars?

lvperlo · 2017-09-21 17:57 UTC

Hi Viktor,

Yep. If you set the timeout to the max value you have the maximum timeout(:mrgreen:)
But a timeout of 0 is pretty useless. So therefore timeout=0 means "infinite".

Best regards,
Leon

Re: Test mode for MCC cars?

lvperlo · 2017-09-21 18:04 UTC

One additional remark:
If you have an MCCdec02 it will still go to sleep after 100 seconds of no-signal, no matter what timeout you have set.
If you have an MCCdec03 you can turn off snooze and sleep modes by configuration. For anyone else reading this: We do not recommend this setting for normal use, but it is intended to keep the lights and flashers going all day during a show while the car is not on the road.

Best regards,
Leon

Re: Re: Test mode for MCC cars?

kvic · 2017-09-22 12:10 UTC

Wow! Thank you, Leon!
That's what I was looking for. Never tried the 0 value :) 100s is enough to run a couple of laps on my layout.

Best regards,
Viktor